Rarities & odds
Every card in The Internet Machine has one of five rarities. When you open a drop, the pack lights up one rarity at a time until it lands on yours.
| Rarity | Drop rate | Cards | Each card | Shred | Craft | Score |
|---|---|---|---|---|---|---|
| Uncommon | 58% | 35 | 1.7% | 10 | 80 | 1 |
| Rare | 27% | 27 | 1% | 30 | 240 | 3 |
| Epic | 11% | 19 | 0.58% | 100 | 800 | 10 |
| Legendary | 3.6% | 11 | 0.33% | 400 | 3,000 | 30 |
| Mythic | 0.4% | 2 | 0.2% | 2000 | 15,000 | 100 |
"Each card" is the chance of one specific card per drop. Shred and craft values are in dust.
Pity system
Bad luck never lasts. If you go 25 drops without an Epic or better, the next one is guaranteed to be Epic or better. Go 80 drops without a Legendary or better and the next one is guaranteed Legendary or better. Your pity meters are on the Machine tab.
Daily Featured card
Every day one card is featured and drops 3× more often for everyone. Rarer cards are featured less often, so an Epic or Legendary feature day is a big deal. Mythics are never featured.
Dust & crafting
Every extra copy of a card you own is a spare. Shred spares in the Lab for dust, then spend dust to craft the exact card you're missing. Your last copy of a card is always protected.
Fusion
Put 5 spares of the same rarity into the fusion chamber to get a random card one rarity higher. Every fusion has a 6% chance to overclock and jump two rarities. Five spare Legendaries fuse into a Mythic.

Ready to start your collection?
Sign in with Google and get 300 coins plus a free drop every day.
